Architecture du jeu
14 systèmes · quatre disciplines
Chaque système est documenté dans le fichier de données. Cliquez sur une catégorie pour y accéder.
Gameplay principal
05 systemsLes actions pour survivre.- 0134 modular pieces across four tiers, from wood up to steel.
- 02Build forges, campfires, and bait traps with their own crafting queues.
- 03Auto-turrets defend your perimeter while you're offline.
- 04C4, grenades, and rockets break sieges open and bring fortifications down.
- 05Storage chests with custom names, filters, sort, quick-stack, and restock.
- 01Queue up to five recipes at once and walk away while they cook.
- 02Stations pull ingredients from nearby chests so you don't shuffle inventory.
- 03Cooked food heals over time and boosts your stats while it lasts.
- 04Bandages, stews, and stat foods give you reliable combat options.
- 05Eating the same food refreshes the timer instead of stacking duplicates.
- 01Trees, rocks, bushes, ore, and more, scattered across every biome.
- 02Six tool tiers from bare hands up to obsidian, each one yields more.
- 03Resources you've already cleared stay cleared, so you'll see new spots fill in.
- 04Mounted on the right dino, hauls jump dramatically.
- 05Some species are flat-out better at certain resources. Pick the right partner for the job.
Player
Run, sprint, jump, swim, ride. Manage health, stamina, and hunger while you carry it all.
- 01Five armor slots (head, chest, legs, feet, hands) with set-bonus support.
- 02Ten-slot action bar with number-key and scroll switching for weapons and consumables.
- 03Quality-aware item stacking: same item at different quality rolls stacks separately.
- 04Stamina drains on sprint and jump; hunger drains constantly and can kill you.
- 05Die and a backpack drops where you fell. Three-second respawn with bed support.
- 06Bows, spears, hitscan firearms, C4, grenades, and rockets all play different.
- 01Eight active cheat detectors watching for speed, aim, fly, damage, and more.
- 02Tiered penalties: short flags, longer cooldowns, decay back with clean play.
- 03Disconnect and your loadout, position, and progress are saved instantly.
- 04Reconnect later and you pick up exactly where you left off.
- 05What you see on screen matches what everyone else sees. No ghost hits, no rubber-banding excuses.
IA des créatures
05 systemsComment les dinosaures pensent et se comportent.Dinos
Eighteen species across the map, each with unique behavior, taming, mounting, and combat.
- 01Tame two ways: knock them out and feed them, or earn their trust on hand.
- 02Mounted, every species controls and gathers differently.
- 03Predators stalk, charge, and feed in coordinated packs with real roles.
- 04Herbivores stand their ground, counter-charge, or flee depending on the threat.
- 05After a kill, the pack feasts and rests before hunting again.
- 06Every tame keeps its perks, hunger, and inventory across sessions.
- 01Six escalating states: calm, watchful, nervous, retreating, fleeing, regrouping.
- 02Sneak in crouched, you stay invisible longer. Sprint and the whole herd lifts its head.
- 03When one panics, the herd ripples and stampedes together.
- 04Pack confidence shifts how stressed individuals get from threats.
- 05Tanks fear medium predators, apexes fear nothing smaller than another apex.
- 01Drop a leash building, set a dino to Wander, and it auto-harvests around the zone.
- 02Each species has a specialty: ankylo on stone, triceratops on plants, patagotitan on wood.
- 03Specialty bonuses stack with mount perks for serious yield.
- 04You can leave the leash zone and come back to a stocked chest.
- 05Take down the leash and everything packs up cleanly.
- 01Left-click to gather while mounted, with damage and yield bonuses by species.
- 02Right-click for the species' combat ability: damage, knockback, or area attacks.
- 03Utility slots are species-specific. Styracosaurus puts down an AoE fear right now.
- 04Passive perks like intimidation aura, bleed-on-bite, and food preservation.
- 05Pick the mount that matches the job, not just the one that looks coolest.
- 01Roster shows species, name, level, hunger, and current command.
- 02Issue Wander, Follow, Stay, or send them back to a leash.
- 03Mounted, hostile-engaged, and starving dinos surface to the top.
- 04Compass pings let you find any of them across the world.
Monde et environnement
03 systemsLe monde vivant autour de vous.Day & Night
Real day-night cycle drives sun, fog, weather, and the predators that come out after dark.
- 01Days last about 53 minutes, nights race past so you don't lose your run to darkness.
- 02Sun, moon, fog, and clouds shift in real time across the sky.
- 03Day and night ambient audio crossfades as light changes.
- 04Atmosphere drives more than mood. Predator behavior shifts after sundown.
- 05Optional ray-traced lighting per quality tier if your machine can take it.
- 01Today: a single procedurally seeded world so every server runs the same landscape.
- 02Ten climate zones (coastal, alpine, volcanic, more) define creatures, resources, and look.
- 03The world stays smooth at full draw distance, even with everything you can harvest in view.
- 04Bases carve clean negative space out of terrain when you build.
- 05Hiring now: a landscape artist to design and craft the final, hand-built map. Reach out on Discord.
NPC Camps
Procedural enemy camps in four difficulty tiers, with turrets to kill, chests to loot, and respawn timers to plan around.
- 01Four tiers from small outposts up to boss camps, placed by biome.
- 02Each camp has loot chests behind turrets, walls, and traps.
- 03Loot every chest and the camp respawns later with a new layout.
- 04Camps you've cleared return later with new layouts, so the world keeps its threats fresh.
- 05Turrets read body parts: headshots and shields actually matter.
Progression
01 systemsComment vous grandissez et persistez.- 01Fifteen chapters take you from castaway to apex, one playable goal at a time.
- 02Around 74 steps total, with toasts and banners as you complete them.
- 03Already done a step before the chapter unlocked? It auto-credits when you arrive.
- 04Step hints tell you which key, panel, or station you need.
- 05Press J to open the journey panel any time and pick your next goal.