AGE OFBEASTS
Projet Dinosaure
Architecture du jeu

14 systèmes · quatre disciplines

Chaque système est documenté dans le fichier de données. Cliquez sur une catégorie pour y accéder.

Gameplay principal

05 systemsLes actions pour survivre.

Building

Snap-place modular bases, fortify with turrets and traps, blow them open with explosives.

  • 34 modular pieces across four tiers, from wood up to steel.
  • Build forges, campfires, and bait traps with their own crafting queues.
  • Auto-turrets defend your perimeter while you're offline.
  • C4, grenades, and rockets break sieges open and bring fortifications down.
  • Storage chests with custom names, filters, sort, quick-stack, and restock.

Crafting

Queue recipes from your bag or a station, eat what you cook for stat boosts and healing.

  • Queue up to five recipes at once and walk away while they cook.
  • Stations pull ingredients from nearby chests so you don't shuffle inventory.
  • Cooked food heals over time and boosts your stats while it lasts.
  • Bandages, stews, and stat foods give you reliable combat options.
  • Eating the same food refreshes the timer instead of stacking duplicates.

Harvesting

Chop, mine, and gather across the map. Better tools mean bigger hauls.

  • Trees, rocks, bushes, ore, and more, scattered across every biome.
  • Six tool tiers from bare hands up to obsidian, each one yields more.
  • Resources you've already cleared stay cleared, so you'll see new spots fill in.
  • Mounted on the right dino, hauls jump dramatically.
  • Some species are flat-out better at certain resources. Pick the right partner for the job.

Player

Run, sprint, jump, swim, ride. Manage health, stamina, and hunger while you carry it all.

  • Five armor slots (head, chest, legs, feet, hands) with set-bonus support.
  • Ten-slot action bar with number-key and scroll switching for weapons and consumables.
  • Quality-aware item stacking: same item at different quality rolls stacks separately.
  • Stamina drains on sprint and jump; hunger drains constantly and can kill you.
  • Die and a backpack drops where you fell. Three-second respawn with bed support.
  • Bows, spears, hitscan firearms, C4, grenades, and rockets all play different.

Networking & Anti-Cheat

Built for dedicated servers from day one, with active anti-cheat and seamless reconnect.

  • Eight active cheat detectors watching for speed, aim, fly, damage, and more.
  • Tiered penalties: short flags, longer cooldowns, decay back with clean play.
  • Disconnect and your loadout, position, and progress are saved instantly.
  • Reconnect later and you pick up exactly where you left off.
  • What you see on screen matches what everyone else sees. No ghost hits, no rubber-banding excuses.

IA des créatures

05 systemsComment les dinosaures pensent et se comportent.

Dinos

Eighteen species across the map, each with unique behavior, taming, mounting, and combat.

  • Tame two ways: knock them out and feed them, or earn their trust on hand.
  • Mounted, every species controls and gathers differently.
  • Predators stalk, charge, and feed in coordinated packs with real roles.
  • Herbivores stand their ground, counter-charge, or flee depending on the threat.
  • After a kill, the pack feasts and rests before hunting again.
  • Every tame keeps its perks, hunger, and inventory across sessions.

Awareness & Panic

Herbivores feel stress, herds panic together, predators only get the meal they earn.

  • Six escalating states: calm, watchful, nervous, retreating, fleeing, regrouping.
  • Sneak in crouched, you stay invisible longer. Sprint and the whole herd lifts its head.
  • When one panics, the herd ripples and stampedes together.
  • Pack confidence shifts how stressed individuals get from threats.
  • Tanks fear medium predators, apexes fear nothing smaller than another apex.

Auto-Gather Leash

Build a leash zone and your tamed dinos will harvest for you while you do something else.

  • Drop a leash building, set a dino to Wander, and it auto-harvests around the zone.
  • Each species has a specialty: ankylo on stone, triceratops on plants, patagotitan on wood.
  • Specialty bonuses stack with mount perks for serious yield.
  • You can leave the leash zone and come back to a stocked chest.
  • Take down the leash and everything packs up cleanly.

Mount Abilities

Every rideable species has its own combat ability, gathering specialty, and passive perks.

  • Left-click to gather while mounted, with damage and yield bonuses by species.
  • Right-click for the species' combat ability: damage, knockback, or area attacks.
  • Utility slots are species-specific. Styracosaurus puts down an AoE fear right now.
  • Passive perks like intimidation aura, bleed-on-bite, and food preservation.
  • Pick the mount that matches the job, not just the one that looks coolest.

Tamed Roster

See every tamed dino at a glance. Issue commands and find the one you need.

  • Roster shows species, name, level, hunger, and current command.
  • Issue Wander, Follow, Stay, or send them back to a leash.
  • Mounted, hostile-engaged, and starving dinos surface to the top.
  • Compass pings let you find any of them across the world.

Monde et environnement

03 systemsLe monde vivant autour de vous.

Day & Night

Real day-night cycle drives sun, fog, weather, and the predators that come out after dark.

  • Days last about 53 minutes, nights race past so you don't lose your run to darkness.
  • Sun, moon, fog, and clouds shift in real time across the sky.
  • Day and night ambient audio crossfades as light changes.
  • Atmosphere drives more than mood. Predator behavior shifts after sundown.
  • Optional ray-traced lighting per quality tier if your machine can take it.
Hiring · Landscape ArtistApply on Discord

The Map

One fixed seeded landscape today. We are actively hiring a landscape artist to build the real, hand-crafted map.

  • Today: a single procedurally seeded world so every server runs the same landscape.
  • Ten climate zones (coastal, alpine, volcanic, more) define creatures, resources, and look.
  • The world stays smooth at full draw distance, even with everything you can harvest in view.
  • Bases carve clean negative space out of terrain when you build.
  • Hiring now: a landscape artist to design and craft the final, hand-built map. Reach out on Discord.

NPC Camps

Procedural enemy camps in four difficulty tiers, with turrets to kill, chests to loot, and respawn timers to plan around.

  • Four tiers from small outposts up to boss camps, placed by biome.
  • Each camp has loot chests behind turrets, walls, and traps.
  • Loot every chest and the camp respawns later with a new layout.
  • Camps you've cleared return later with new layouts, so the world keeps its threats fresh.
  • Turrets read body parts: headshots and shields actually matter.

Progression

01 systemsComment vous grandissez et persistez.

Journey

Fifteen guided chapters that walk you through every system, with rewards for every milestone.

  • Fifteen chapters take you from castaway to apex, one playable goal at a time.
  • Around 74 steps total, with toasts and banners as you complete them.
  • Already done a step before the chapter unlocked? It auto-credits when you arrive.
  • Step hints tell you which key, panel, or station you need.
  • Press J to open the journey panel any time and pick your next goal.