Landscape Artist
Craft a custom 8 km × 8 km open-world map for the game.
À propos du poste
AlienTech Game Studio (Texas LLC) is hiring a Landscape Artist to craft a custom 8 km × 8 km open-world map for Age of Beasts. The map is the project's biggest open creative gap right now. Today the world runs on a single seeded heightmap with biome rules; the next step is a hand-built landscape that locks in identity and play space.
Ce que vous ferez
- Design and produce the final 8 km × 8 km world map.
- Define silhouette, elevation, and biome boundaries that support the predator-ecology gameplay.
- Author terrain heightmaps, vegetation distribution, and key set pieces players will navigate around.
- Collaborate with engineering on streaming, occlusion, and spawn placement.
- Iterate based on playtest feedback as the world ships and players push it.
Qui nous cherchons
- A portfolio with at least one shipped or playtest-grade open-world environment at scale.
- Strong terrain craft: heightmaps, erosion passes, biome blends, hand-tuned silhouettes.
- Comfort working in Unity (HDRP a plus) or willingness to ramp on it quickly.
- Sense of how environment design serves gameplay, not just composition.
Atouts supplémentaires
- Houdini or World Machine experience.
- Foliage / biome scattering tooling exposure.
- Survival, open-world, or multiplayer game shipping background.
Avec qui vous travaillerez
Direct collaboration with the studio lead on direction, with engineering for streaming and integration. Small team, no design-by-committee.
Rémunération
Paid contract. Rate negotiated on portfolio and scope.
Comment postuler
DM on Discord with your resume, a portfolio link, and a brief note on why you'd be a strong addition to the team.
Postuler sur Discord