AGE OFBEASTS
Projet Dinosaure
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Nous recrutonsAlienTech Game Studio · Texas LLC

Postes ouverts

Tous rémunérés. Travail à distance. Petite équipe, votre travail atterrira devant les joueurs.

Open · RémunéréRemote-friendly. Texas time zone is the studio default but flexible.

Landscape Artist

Craft a custom 8 km × 8 km open-world map for the game.

À propos du poste

AlienTech Game Studio (Texas LLC) is hiring a Landscape Artist to craft a custom 8 km × 8 km open-world map for Age of Beasts. The map is the project's biggest open creative gap right now. Today the world runs on a single seeded heightmap with biome rules; the next step is a hand-built landscape that locks in identity and play space.

Ce que vous ferez

  • Design and produce the final 8 km × 8 km world map.
  • Define silhouette, elevation, and biome boundaries that support the predator-ecology gameplay.
  • Author terrain heightmaps, vegetation distribution, and key set pieces players will navigate around.
  • Collaborate with engineering on streaming, occlusion, and spawn placement.
  • Iterate based on playtest feedback as the world ships and players push it.

Qui nous cherchons

  • A portfolio with at least one shipped or playtest-grade open-world environment at scale.
  • Strong terrain craft: heightmaps, erosion passes, biome blends, hand-tuned silhouettes.
  • Comfort working in Unity (HDRP a plus) or willingness to ramp on it quickly.
  • Sense of how environment design serves gameplay, not just composition.

Atouts supplémentaires

  • Houdini or World Machine experience.
  • Foliage / biome scattering tooling exposure.
  • Survival, open-world, or multiplayer game shipping background.

Avec qui vous travaillerez

Direct collaboration with the studio lead on direction, with engineering for streaming and integration. Small team, no design-by-committee.

Rémunération

Paid contract. Rate negotiated on portfolio and scope.

Comment postuler

DM on Discord with your resume, a portfolio link, and a brief note on why you'd be a strong addition to the team.

Postuler sur Discord
Open · RémunéréRemote-friendly. Texas time zone is the studio default but flexible.

Concept Artist

Bring game ideas to life through illustration and visual design.

À propos du poste

AlienTech Game Studio (Texas LLC) is seeking a concept artist to bring game ideas to life through illustration and visual design. Age of Beasts has a strong stylized direction; this role pushes it into specifics: creatures, players, structures, biomes, gear, and key art.

Ce que vous ferez

  • Produce concept work that defines look and feel for creatures, structures, gear, and biomes.
  • Iterate quickly between rough thumbnails and refined illustrations.
  • Translate gameplay constraints into visual decisions that read at gameplay distance.
  • Author key art used for marketing, store pages, and Kickstarter materials.

Qui nous cherchons

  • Strong illustration fundamentals: silhouette, value, color, anatomy.
  • Range across creature, environment, and prop concept work.
  • Ability to deliver final-quality illustration alongside fast exploration.
  • Self-direction. We'll set the targets; you'll explore and bring options back.

Atouts supplémentaires

  • Prior experience on stylized 3D games.
  • Comfort handing off to 3D artists with clean callouts.

Avec qui vous travaillerez

Direct collaboration with the studio lead. Concept work feeds the landscape artist, the 3D artist, and marketing.

Rémunération

Paid contract. Rate negotiated on portfolio and scope.

Comment postuler

DM on Discord with your resume and a short pitch on what you'd bring to the team.

Postuler sur Discord
Open · RémunéréRemote-friendly. Texas time zone is the studio default but flexible.

Video Editor / Trailer Maker

Produce game trailers and promotional videos for our upcoming title.

À propos du poste

AlienTech Game Studio (Texas LLC) is hiring a Video Editor to produce game trailers and promotional videos for Age of Beasts. The first deliverable is a Kickstarter-grade announce trailer; subsequent work covers monthly devlog cuts, gameplay trailers, and short-form social pieces.

Ce que vous ferez

  • Cut a Kickstarter announce trailer from raw gameplay capture and key art.
  • Produce monthly devlog edits that pull from real commit history and dev streams.
  • Author short-form (under 30s) cuts for Twitter, TikTok, and YouTube Shorts.
  • Establish a visual + audio identity for trailers consistent with the game's stylized direction.

Qui nous cherchons

  • Reel showing trailer or short-form work for games, films, or product.
  • Strong sense of pacing, sound design, and music selection.
  • Comfort working with raw gameplay capture, b-roll, and cinematic renders.
  • Ability to hit deadlines around marketing beats.

Atouts supplémentaires

  • Prior game trailer credits.
  • Motion graphics / After Effects skills.
  • Sound design ear (mixing, foley, music sync).

Avec qui vous travaillerez

Direct collaboration with the studio lead on each piece. We'll provide gameplay capture, renders, and brief; you bring the cut.

Rémunération

Paid contract per piece. Long-term retainer possible.

Comment postuler

DM on Discord with your resume and reel along with a brief note on why you'd be a strong addition to the team.

Postuler sur Discord